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Short notes on peer to peer network
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Peer to Peer technology (P2P)
Rohit Trivedi
2015297, Section E, 2015297@imtnag.ac.in
INTRODUCTION
Peer-to-peer (P2P) is an substitute, network model to that provided by traditional client-server architecture. P2P networks use a decentralised model in which each machine, referred to as a peer, functions as a client with its own layer of server functionality. A peer plays act as of a client and a server at the same time. That is, the peer can begin requests to other peers, and at the same time answer to incoming requests from other peers on the network. It differs from the traditional client-server model where a client can only send requests to a server and then wait for the server’s response. With a client-server approach, the performance
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Each peer can upload and download at the same time, and in a process like this, new peers can join the group while old peers leave at any time. This dynamic re-organisation of group peer members is transparent to end-users. Another characteristic of a P2P network is its capability in terms of fault-tolerance. When a peer goes down or is disconnected from the network, the P2P application will continue by using other peers. For example, in a Bit Torrent system, any clients downloading a certain file are also serving as servers. When a client finds one of the peers is not responding, it searches for other peers, picks up parts of the file where the old peer was, and continues the download process. Compared to a client-server model, where all communication will stop if the server is down, a P2P network is more fault-tolerant. Peers make a portion of their resources, such as processing power, disk storage or network bandwidth, directly available …show more content…
The peer-to-peer movement allowed millions of Internet users to connect "directly, forming groups and collaborating to become user-created search engines, virtual supercomputers, and file systems." The basic concept of peer-to-peer computing was envisioned in earlier software systems and networking discussions, reaching back to principles stated in the first Request for Comments
Tim Berners-Lee's vision for the World Wide Web was close to a P2P network in that it assumed each user of the web would be an active editor and contributor, creating and linking content to form an interlinked "web" of links. The early Internet was more open than present day, where two machines connected to the Internet could send packets to each other without firewalls and other security measures. This contrasts to the broadcasting-like structure of the web as it has developed over the years. As a precursor to the Internet, ARPANET was a successful client-server network where "every participating node could request and serve content." However, ARPANET was not self-organized and it lacked the ability to "provide any means for context or content based routing beyond 'simple' addressed based
The internet works on the basis that some computers act as ‘servers’. These computers offer services for other computers that are accessing or requesting information, these are known as ‘clients’. The term “server” may refer to both the hardware and software (the entire computer system) or just the software that performs the service. For example, Web server may refer to the Web server software in a computer that also runs other applications or it may refer to the computer system dedicated only to the Web server applicant. For example, a large Web site could have several dedicated Web servers or one very large Web server.
Before the present time of computers and various media player technology, trading music files on the internet was practically unheard of. Today MP3 music files have become file format that is widely “swapped” over the internet. The problem with trading MP3's is that it violates copyright laws. However, this hasn’t stopped the tens of millions of file sharing software users who continue swap MP3’s. MP3 piracy is a costly business for many companies, and the disadvantages outweigh the advantages of “P2P” file sharing. File sharing is a costly, illegal practice that hurts not only the consumers, but the artists as well.
...ed “torrenting”. When something is “torrented”, it is spread across multiple computers in hundred of fragments. After someone has there “torrenting” software setup properly it tracks the fragments, downloads them, and re-assembles them into a duplicate of the original file. Torrenting is most common because it provides a degree of anonymity too music sharing, it is safety in numbers.
The internet was created to test new networking technologies developed to eventually aid the military. The Arpanet, advanced research projects agency network, became operational in 1968 after it was conceived by Leanard Roberts (Watrall, T101, 2/2). Ever since the Arpanet began in 1968, it grew exponentially in the number of connected users. Traffic and host population became too big for the network to maintain, due to the killer application known as email created in 1972. The outcry for a better way sparked the development of the NSFNet. The National Science Foundation Network replaced Arpanet, and ultimately had many positive effects. This early division of the internet spread its netw...
A peer-to-peer network is relatively less expensive and much simpler to manage and setup, than client/server because money does not have to be invested in establishing server hardware or software and the number of users are minimal. Since, a peer-to-peer network is only preferable on networks operating on at least five to ten computers that do not need heavy file or application sharing, the cost is reasonable. On another note, based on a network with fifteen workstations, using a peer-to-peer configuration may save money upfront, but it could cost a business a lot of time and money in the long run. The reasons for this include, the lack of a central organization, which make data harder to find, no central storage location for archiving files, which may degrade client workstation performance, and lack of overall network management.
Peer-to-peer is a communications model in which each party has the same capabilities and either party can initiate a communication session. Other models with which it might be contrasted include the client/server model and the master/slave model. In some cases, peer-to-peer communications is implemented by giving each communication node both server and client capabilities. In recent usage, peer-to-peer has come to describe applications in which users can use the Internet to exchange files with each other directly or through a mediating server.
The internet, initially developed by researchers at MIT and UCLA, had first purposes as a communications system between participating Universities. Walt Howe, Director of Libraries at Babson College, explains that the use of the system was limited to engineers, scientists, and those with the complex knowledge of computer operating systems. Because of the complexity involved many attempted to create a more user efficient system, one that home users could adopt. The most modern and user friendly system was pioneered around 1991 at University of Minnesota as a tool to access files and information local...
The first online peer to peer file-sharing application was Napster. Napster allowed people to copy music from their CDs onto their computers in mp3 format. They then allowed other members of Napster to download these songs onto their computers. Once this caught on, millions of people were downloading thousands of songs a day. And as you can imagine, this did not make the record companies happy with the idea that people were getting their music for free instead of buying the CD. It also caused a problem with some of the recording artists. Most notably Metallica.
Since the development of the Internet in late 1980s, communication has changed enormously. The Internet has altered the lives of people in the world in a way that was never imagined before. As little as a decade ago, if someone tried to explain the Internet and World Wide Web, it would have been difficult, if not impossible, to understand. Computers were just beginning to become popular and few individuals realized the capacity of one PC, let alone the power of a network of electronic technology. By linking together computers, users could remotely access others on the network, share information, and send electronic mail as easily as pushing a button. Millions of people with shared interests, exchange information and build communities through Web sites, email and instant-messaging software.
All around the world people connected to the internet are downloading free digital content through P2P file sharing software.
Peer-to-peer (P2P) is a substitute network design to the conventional client-server architecture. P2P networks utilize a decentralised model in which each system, act as a peer, and serve as a client with its own layer of server functionality. A companion plays the role of a client and a server in the meantime. That is, the node can send calls to other nodes, and at the same time respond to approaching calls from other companions in the system. It is different from the traditional client-server model where a client can just send requests to a server and then wait for the server’s response.
The internet is a total of medium¢s which are connected between them with channels of communication. The internet is actually an internet after it connects smaller networks of many countries. The internet rouses the computer and the world of the communications like nothing else before. The invention of the computer, of the telephone, of the telegraph etc, place the stage of this unprecedented completion of faculties. The internet becomes right away a world capability radio broadcast, a mechanism for the distribution of information and a means for the cooperation and the interaction between the individuals and their computers, being indifferent to the geographic place. In 1958 the American ministry of defence created a department called "Advanced Research Projects Agency" – ARPA. Its goal was to create new technologies. In 1968 they created the ARPAnet, a network of computers. For 20 years the internet was a network with precise and enormous in volume computers.
Term Paper: The History of the Internet The Internet began like most things in our society, that is to say that the government started it. The Internet started out as an experimental military network in the 1960s. Doug Engelbart prototypes an "Online System" (NLS) which does hypertext browsing, editing, email, and so on. The Internet is a worldwide broadcasting resource used for distributing information and a source for interaction between people on their computers. In 1973, the U.S. Defense Advanced Research Projects Agency (DARPA) initiated a research program to investigate techniques and technologies for interlinking packet networks of various kinds.
With the popularity of the Internet, sales for CDs, DVDs, Movies, and many other products have increased. Along with the increase of sales has brought forth an ever increasing problem of illegal media being downloaded. Programs such as Bittorent, Kazaa, and other direct-connect networking programs have allowed the transferring of such illegal media. Downloading song files from the Internet over a free peer to peer network is the moral equivalent of shoplifting music CDs from the local mall.
This project was originally conducted under the Advanced Research Projects Agency to counteract the USSR’s launch of the Sputnik. After the creation it had been called the Arpanet, and would be used specifically for government networks until the early 90’s. In 1990 the World Wide Web had been created as an online public network for everyday civilians to use.