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Stereotypes of gender roles in video games
Stereotypes of gender roles in video games
Stereotypes of gender roles in video games
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ICAGAM523A – Assessment 2
Appendix 1: Design Document Template
The light blue text within this document is just a guide on how you will need to fill each section out and will need to be removed before submitting.
You will need to go through this document and fill it out completely with a minimum of what is written in the blue text for each section. If you need to add extra information about your environment, do so. This is a design document and in industry should be able to be handed to someone else to be built exactly as you want it to be without any further input.
You will need to fill in all sections of this design document (as well as the scheduling spreadsheet) in order to cover the minimum requirements for assessment 2. Please follow
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Movement styles, textures and weapon theme are implied with these designs with Gender and features being a Player choice at the start of the game. As the players Character is of a light build being agile, lightly armed and armoured, with casual/loose fitting outerwear. AI enemies are non-gender specific, cumbersome, robot-like and heavily armed. Chell (Portal 2) Garret (thief Series) http://www.giantbomb.com/chell/3005-778/ http://thiefgame.wikia.com/wiki/Garrett
Free Running War Loaders (Borderlands 2)
https://www.pinterest.com/bestzazzle/parkour-lamour/
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o Provide one Computer console. o Provide one locked safe. o Enemy NPC will react to access door opening, believing NPC 1 is entering the room. o The console controls an overhead crane that can be moved up to roof height, then along a track to stage 4(this must be done in order to complete the exit puzzle). o The stage puzzle here is a two-step sequence.
• 1-disable enemy NPC and retrieve safe PIN code.
• 2-find a safe that contains the access code to stage 3.
STAGE 3 o Access to Stage 3 needs door pin code from Stage 2. o Provide two enemy NPC’s in this stage (both on fixed patrol routes that converge at one point). o One patrol route passes the safe, the other passes the computer console. o Both enemy NPC’s must be disabled it must be done at the extremity of a patrol route to avoid discovery. o Stage puzzle here is a four-step sequence.
• 1-retrieve safe PIN from enemy NPC (only one enemy holds a swipe card).
• 2-find a safe that contains a computer password.
• 3-access computer and unlock door to stage 4.
• 4-retrieve crane jib locking key from enemy NPC, to connect cargo assets to crane.
STAGE 4 o The enemy here is time. o Opening the stage 4 entry door triggers a
were to patrol the streets to keep them in order and to try to prevent
The type of data collection for a qualitative research study depends on the research design. The qualitative design itself originates out of the disciplines and flow throughout the process of research (Creswell, 2014). Creswell (2014) recommends narrative, phenomenology, ethnography, case study, and grounded theory as common qualitative research methods. These were recommended because of they are popular across the social and health and science research studies. Hays and Woods (2011) asserted that selecting a research tradition congruent with one's research orientation and study purpose, and at the same time, infusing it in all phases of qualitative inquiry, is one of the key criterions for trustworthiness of the research results. Hays and Woods (2011) recommends six qualitative research traditions, including ground theory, phenomenology, consensual qualitative research, ethnography, narratology, and participative action research. Indeed, while there are additional qualitative research methods available, scholars have identified these six qualitative traditions consistently or identified them as emerging and common methods of qualitative research (Hays & Woods, 2011).
In this male driven era, women are perceived to be fragile and submissive. This, in turn, affects the purpose and outcomes of the products offered by the gaming industry. Production companies strive towards games that recognize males as alpha models that control the realms of the universe. Females, if at all included, are recognized as delicate flowers that need to be rescued or as seen as the ultimate prize. In the Sex Roles journal, the authors emphasize, “Female characters rarely appear, and that when they do, they are mostly in a submissive, secondary role” (Jansz & Martis 2007). Gender stereotypes are evident in most AAA games, such as GTA 5 and Temple Run. However, the few exceptions lie within indie games such as Even Cowgirls Bleed where women take the main lead. The representation of gender stereotypes in games is studied through the analysis of Temple Run and Even Cowgirls Bleed.
The terrain was very uneven with many drop-offs and makeshift roads into Zerkho Valley. I knew that the roads were rarely used by the local populace due to IED emplacement to keep coalition forces out of their Valley. Off-road movements were our only option and the route we would take was critical to the success of this mission. Our movements were slow and methodical, carefully observing the roads for any signs of disturbance or anything out of the ordinary. “Give me a good distance from the objective D 3-1?” I asked the second vehicle TC with the CROW system over the radio. “237 meters SGT” he replied. “Okay, all vehicles stay on line and orient your
Many video games portray women as objectified beings, purely used for sex appeal and to attract the larger male gamer population. We also see men idealised in a similar way as well – the males in video games are portrayed as muscly, brawny men. However, we rarely see a scantily clad man in a game, but there is a vast abundance of games which feature women wearing ‘sexy armour’, or a noticeable lack of substantial amount of clothing. This isn’t female-friendly as these games are made for men, causing women to feel alienated and uncomfortable.
They cannot just veer from the set plan and engage the enemy without having first received a word or command. To do anything that can jeopardize or sabotage the goal can be dangerous and deadly.
The system features adaptive difficulty levels that increase or decrease difficulty based on a student’s performance
According to Former Secretary of State Dean Acheson, a memorandum is meant to protect the writer instead of being issued to inform the reader. I believe that the quote by Former Secretary of State Dean Acheson is not accurate. This statement creates ambiguity because the primary purpose why the writer issues a memorandum is to inform the reader. If the purpose is just to protect the writer and not to inform the reader, just for the sake of issuance, then such memo is of no use. However, this paper seeks to discuss the relevance of both—a memorandum is intended to inform the reader and it is also used to protect the writer.
An example of this is: an officer is given a specific role, e.g (following a suspect) Officer 'A' will stay behind the person being monitored, Officer 'B' will also be behind the person and Officer 'C' will be on the opposite side of the street, the officer will typically either be slightly ahead or slightly behind the person on the opposite side of the street. The officers are allowed to switch so it doesn't look too obvious that the suspect is infact being followed.
Assessment templates and documents – Most centers will have a certain format that has been agreed and put in place for Assessors to use. For example, when planning assessment, there will be standardised forms for you to use to record assessment planning as well as feedbacks.
Design has established itself as core elements in societies helping countless communities build infrastructure, invent new ways to better living conditions and create design desirable for consumption hence bettering the economy. Though this is a positive, most designers of the 21st century use their skills and their designs alike for those who can afford it; designing for what’s in fact the minority, 10% of the world’s population. The reason why developmental aid and design for development is essential to improving standards of living for those who live in developing countries, but to also bridge the gap between the rich and the poor. Ilse Oosterlaken (2009, p.100) equates most designs for development that use a `participatory' process as having a limited, user-centred approach; and suggests instead a more universal design approach, which she calls ‘capability sensitive design’. This essay will illustrate designs that have contributed to developmental design through capability sensitive design approach, considering sustainable design that are not only better the environment, community health and social welfare but the country’s economic standing. Through evaluating each example’s potential for real, sufficient, diverse and lasting value for the targeted users we can determine each design’s efficiency.
The elements of design were created by Arthur Wesley Dow to help people see, describe, and create visual qualities in a systematic way. It consists of 7 elements: line, shape, form, colour, value, texture and space.
Henning, Brenick, Killen, O'Connor, and Collins (2009) state that ‘it is a well-known fact that today U.S. adolescents spend large amounts of time playing video games" (as cited in Anderson and Bushman, 2001, p. 171). Like any other form of media, it is important to analyze the types of messages that are being spread, especially when they reach a large audience of all ages. With regards to portraying genders, it is vital that all are represented equally. While video games are getting better at depicting female characters, it is a slow progress. Very few blockbuster titles have female leads; one of the exceptions being Lara Croft's Tomb Raider. Out of 36 games studied by Children Now (2003), only Tomb Raider featured exclusively female choices (The male and female populations, para. 4). Even so the character, Lara Croft, mainly exists to please the male gaze. Her appearance is overtly sexualized and several in-game camera angles act to accentuate her figure. Another popular series to include a multitude of women is The Last of Us. Although this title incorporates a female playable character, the player does not play as them for the majority of the game. If a female character is not sexualized in a game, she is most likely one-dimensional. Alexandra Neonakis commented that "more often than not…women [are represented] as either a damsel in distress or a male character in a female body" (Jamstew, 2015). The character may serve simply as a background prop or a sidekick. More often than not females are simply not included in games at all. Misrepresentation on this scale can lead to real world consequences. Many do not realize that misrepresentation is even an issue and that is where the problem begins. By not acknowledging sexism in gaming, the problem can only worsen. As the problem continues to grow, sexism in real life will be perpetuated. Han (2014) states
This new trend in combining foot patrol is called geographic policing, or "geo-policing", in which officers are assigned a bear that they are required to build rapport with area community members. Police supervisors are also assigned areas to work with so they can explore ways to resolve hot spots and crime trends in their assigned areas. Many people think that the technology in the squad cards have isolated officers from building rapport with the community, so this is where combination patrol comes into place. The goal is to better allocate police, spreading them out where they are needed, while building rapport with the community. Officers can use the "park and walk" strategy, which targets high crime areas, business districts, parks, highly residential neighborhoods and schools. The advantages of this approach are fuel savings and vehicle wear and tear as leaving a squad car parked for two hpurs during an eight hour shift may cut down fuel use by twenty five percent. “Park and walk” can also strengthen relationships with the community, assist in recruitment efforts, and helkp the development of informants. The combination of foot patrol and automobile patrol has wonderful advantages all around providing the best of both worlds, when it comes to method of patrol, for both the officers and the community.
With that, he faces the wall and murmurs a sequence of numbers. You jump as a door materializes to the side and opens. The guard gives you one last menacing smile and roughly throws you in. You land sprawled out on the ground, completely helpless to the mysteries awaiting you. A telltale click behind you indicates that the door locked. ...