Analysis Of Anita Sarkeesian's Feminist Frequency

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In bringing attention to the sad state of women in the video game industry and community there is no platform better than the internet, specifically YouTube. The internet is the home of many in the gaming community and has immense potential to be a source of societal change due to the capability of spreading information around the globe in a fraction of a second. In choosing this platform, I draw inspiration from YouTube content creator Anita Sarkeesian’s Feminist Frequency, which is a web based video series that critically examines the representation of women in pop culture (“About”). Sarkeesian has been the subject of ire for her criticism of the video game industry, but her long running series illustrates that the web based video log format can be a great tool due to its accessibility and the ability for customization of content. The video game industry is a one hundred million dollar industry and like any large industry, it is resistant to change, especially when the problem isn’t obvious and affecting their bottom line (Harwell). Due to this, the audience I’d like to reach isn’t in the gaming industry at all. Instead, I want to …show more content…

By following in the footsteps of other educational and critical web based series like Feminist Frequency there is a built in audience that is interested in the material and it has already proven to be an effective way of both creating and directing a conversation while providing an environment open discussion. By bringing attention to these heavy and sometimes over looked societal issues change can happen, but it must be done diligently. Virtual social spaces are the perfect place to for the discussion of women in the gaming industry and community to take place as so much of the gaming community is online, which makes Youtube the best

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