Throughout the course of history, individuals have enjoyed playing sports. Whether it would be throwing a football, sprinting around the track, or kicking a soccer ball; sports have been a popular activity worldwide. The determination and expertise needed to play sports at the highest level has made it a challenging yet enjoyable activity. However in the recent years, sports have slowly drifted off from it’s traditional roots of physical prowess and into competitions of mental proficiencies. With the exponential growth of technology worldwide, it is not uncommon for the average household to have a computer, PS4, Xbox One, or even a Nintendo 3DS. In fact, the introduction of new technological entertainment has served as a gateway for the new generation of athlete culture; video games. As a result of the growth of video games, Esports (short for ‘Electronic Sports’) is slowly being integrated into athlete culture worldwide through its spectacular foundations, overwhelming popularity, vast prize pools, and recognition by official authorities. The birth of Esports can contribute most of its discovery to its original roots from the 19th century era (Bellis). To understand the next generation of athlete culture, Esports, it is necessary for individuals to understand the beginnings of the newly bred activity. During the 19th century era video games were often overlooked due to its funky nature, however, the introduction of new technology that allowed individuals to manipulate and control objects was appealing to some (Bellis). One of the very first video games to have been developed was a simple graphical computer application used to resemble virtual Tic-Tac-Toe (Bellis). Although the game was simple in nature and basic in control, ... ... middle of paper ... ... whole, official organizations have recognized the potential of making Esports a legitimate sport. Works Cited Bellis, Mary. “Computer and Video Game History”. about.com. n.d.Web. 18 Feb 2014. google.com Dave, Paresh. “Online game League of Legends star gets U.S. visa as pro athlete”. latimes.com. 7 August 2013. Web. 18 Feb 2014. google.com Fever, Alan. “Grooming The Champions of The Keyboard”. New York Times. 28 Sept 2013. Web. 18 Feb 2014. google.com Marquet-Rousse, Jeniffer. “Online gaming: An integral part of South Korean Culture”. inaglobal.fr. 6 June 2013. Web. 2 March 2014. google.com Taylor, T. L. Raising the Stakes: E-sports and the Professionalization of Computer Gaming. Cambridge, MA: MIT, 2012. Kindle AZW file. Young, Timothy (2012, Mar 27). “Esports, the Future of Competition” [Video file]. Retrieved from http://www.youtube.com/watch?v=xp-oABtCRG8
Ø Greater Baltimore Committee (1997, February) GBC report on gaming: executive summary. Retrieved April 14, 2004, from http://www.gbc.org/reports/gaming/html
"Interest In Gaming Grows With Focus On Competitiveness, Engagement And Critical Thinking. (Cover Story)." Electronic Education Report 14.12 (2007): 1-3.
The world we live in has changed dramatically over the last thirty years with the invention of the internet, smart phones, and video gaming systems. The world we live in now was unimaginable and the technology advances we have made are remarkable. Video game consoles and how we as a society play them has changed dramatically since the beginning of gaming in the 1970’s. Over the last decade there have been many arguments concerning video games such as too much violence, obesity, addiction, social wellbeing, and many other health related issues. Video games also have some advantages to include hand eye coordination, a strategic mind set, educational and teach life lessons to the players. However, video games do cause more harm than good because the negative outcomes out weight the positive aspects of playing video games.
Based on theoretical analysis on connecting video game proficiency with that of general expertise, this paper attempts to define the professional video gamer as an expert in the field of video games as well as reveal the growing community revolved around it. The main focus discussed is the differences in novice and expert as presented by the professional gamer known as “Shing07luvsic”. Additionally, using his terminology this paper looks to link the expertise characteristic as specified by the research literature, “Experts notice features and patterns.”, with that of Shing07luvsic’s competitive play.
"ESports" is a video game tournament that has large prizes, around $100,000 to $1,000,000. The games included go from games like Rocket League, a game where rocket cars and soccer are combined, to Counter Strike, a first-person
In the upcoming summer 2020 Olympics billions of people across the world will be watching competitive rock climbing. During the summer X-Games, there will be proclaimed professional athletes competing in eSports, a revolutionary new form of competitive video gaming. Even chess-boxing, a sport that contains a combination of chess and boxing, will make its way into many major sporting competitions. Every year new underground sports find their way into becoming a considerable part of mainstream conventional sports. Although many traditional sport fans refuse to consider unique and niche sports legitimate, sports can be defined on a wide spectrum of required physical or mental skills.
Sports video games, video games that replicate a real life sport, have been around ever since the first video game console was released . Magnovox Odyssey, one of the first video game consoles, consisted of a table tennis game. Atari’s Pong, another sports video game, one of the very first video games was also a replica of table tennis (Suellentrop 7). As the video games have become more realistic and more popular amongst sports fans, they have created a vast impact on the video gaming industry. FIFA, a soccer video game by EA sports, captured 10% of the 351 million video game playing soccer fans around the world (Consalvo vii). Today, sports are a popular hobby for many people, but
Video games have been around about 50 years and they contribute a big part of the U.S. economy. People interact with video games every day throughout different ways, such as cell phone devices, computers, consoles or whatever which has a screen on it. In fact, it has always affected people’s lives. However, not so many people understand the benefits of video games. With video games, people can not only relieve themselves from stress and suffering, but it also improves people’s social experiences while they are exchanging and absorbing knowledge with other people; more than that, people can learn many other things from video games which can help them to achieve great things in lives.
Broadcasted competitive gaming has been around since the beginning of arcade games when people were competing for the highest score on shows like Starcade back in 1982(Bell). However, in the past couple of years the competitive gaming world has exploded in growth with more games, more tournaments, more players, and bigger cash prizes. During this most recent November there were eight major tournaments for a multitude of games including League of Legends, Call of Duty, and Counter Strike: Global Offensive and some less competitive games such as Battlefield 4, FIFA 14, and Street Fighter. With over a five million people watching these tournaments it is clearly visible that there is a passionate and large group of people that want this competitive gaming scene to expand. With all the activity going on in only a month and with smaller tournaments running all the time it is clear to see that competitive gaming or more formally called eSports has become in such a small time. However, the important question is whether or not eSports should be considered an actual sport like Football, Soccer, or Basketball. According to a ruling by the Olympic Committee, League of Legends already is, and will be taking a place in the 2016 Olympics in Rio de Janeiro with other games being considered for the 2020 Olympics. Although there are those out that would like to dispute this ruling and say that eSports don’t meet the requirements of a traditional sport. A big argument has been conceived from the committee decision, but not all the arguments being used is valid and then there are those that.
People suspect the growth of this competitive scene is due to the gambling aspect of gaming. In 1994, the Kiplinger Washington Letter stated, “Gambling will be the fastest growing industry of the Nineties.” This statement is very true and applies to competitive gaming as well. As soon as you enter the world of competitive gaming, it's nearly impossible to leave. The industry of competitive video gaming has been up and coming, but now it is at it's peek. The world around us is changing every day, similar to the world of competitive sports, but the world of competitive gaming is here to stay.
A useful starting point to understanding the idea, this definition speaks to the element of e-sports way of doing things: players can, if they possess sufficient skill at a particular digital game, control their high-level play as their primary means of income. This is primarily due to the fact that “e-sports” often carries different definitions for different situations and different people. This is why I believe spending some time playing league of legends because it is sincerely the ultimate MOBA (multiplayer online battle arena).
Everyone always asks what is e-sports, to be simple it's an electronic game that's played on a competitive level with prize pools. Most recently the government has recognized one of the most popular games known as League of Legends as an actual "sport". By allowing this to be noted as a sport players are allowed to get visas to come and play in North America or Europe or even Korea if they so chose, some regions are harder to get visas but they are obtainable (US Government).
Esports requires enormous amounts skill and strategy. The serious eSports athletes train for months on end, displaying strong mental fortitude, insane reaction time, and utmost dedication as they compete. Esports teams spend a huge amount of time working on strategy. Esports players may sit in front of a computer screen for 14 hours a day and you may think they are unhealthy, well on the contrary, most of them work out too stay healthy because a healthy body leads to a healthy mind which is the most important tool in esports. Esports athletes have incredible reaction times and esports players can make more than 300 actions per minute, which takes multitasking to a whole new level. Their technique must be impeccable otherwise they will get crushed the strategy based game known as LOL. All the game is strategy and macro play. Every esports event held for LOL has around 10 teams competing twice a week. That is 20 games a week where one team plays another team. They sure as hell do have opponents. They have everything that falls under the category of every other sport. So why isn’t it recognized? People will argue against these points by stating that gamers don’t need to train as long as normal athletes do, and require much more practice to keep competing at a top level. They will also refute that it doesn’t nearly take as much skill as gamers or that it’s easy to be easy at video games. They may
Sports, a very popular past time today, have been around since ancient times. Greek Olympic Games featured events from chariot races, javelin throws, to wrestling. In addition, a game similar to soccer was played in China by the second century BC. In England, a violent rugby type game was even played to settle feuds between villages. With the development of the industrial revolution and the creation of the first public schools, sports decreased in violence and were played more recreationally and constructively. Basketball was invented to help the youth in New England spend their energy in the winter months. Since the early 1900’s sports have been a key experience in the United States (“History of Sports”). I have played sports for many years, and the experience has helped me grow significantly as an individual.
Games and sports are a method for mental and physical development which give us vitality and quality by enhancing blood flow. They uproot tiredness and dormancy which helps in enhancing our physical prosperity. Games add to a feeling of cordiality and solidarity and are considered as a critical piece of human amusement, society, and convention. Here we are going to make the List of Top 10 Most Popular Sports in the World. Most famous" could signify "most watched," "most played," or "most income producing" Sports.