Do Violent Video Games Cause Bad Behavior?

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Violent video games popularity heightens in today’s technological society, especially with children and teenagers. Many children and teenagers play these violent video games, and most parents worry about the side effects that will stem later in life from too much violence in these violent video games. Some children have trouble associating the difference between reality and fiction. Also, violent video games hinder the social growth of children. Many people and researchers worry that the violent video games have negative effects on teenagers and children, and these people and researchers believe that these violent video games are the cause of youth violence.
In violent video games, children and teenagers submit themselves to the following material: bullying, murdering, abusing, and much more. Violent video games with such material teach the children and teenagers negative morals and negative ways of thinking. In these violent video games, children and teenagers perform violent and aggressive acts throughout the game repetitively. Sadly, children and teenagers learn from mimicking and repetition, and they tend to obscure truth and fiction from one another. “Video games often reward players for simulating violence, and thus enhance the learning of violent behaviors. Studies suggest that when violence is rewarded in video games, players exhibit increased aggressive behavior compared to players of video games where violence is punished (Granic 1).” Many critics state that these games numb players to violence and bullying. In 2007, researchers concurred that these games teach children and teenagers that violence is an adequate solution to problems, and a recent study indicates the amount of children being bullied in school has increa...

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...games is continually rising. As a whole, violent video games are negative for children and teenagers.

Works Cited

Deborah, Simmons. “With eyes wide shut.” Washington Times, The (DC) n.d.: Newspaper Source. Web. 25 Feb. 2014
"Do Violent Video Games Contribute to Youth Violence?." Video Games ProCon.org . 30 Jan
2014: n. page. Web. 2 Feb. 2014. http://videogames.procon.org/.
Gaydos, Steven. “Futurist Says there Will be Blood.” Variety 429.10 (2013): 76-77. Vocational and Career Collection. Web. 25 Feb.2014
Granic, Isabela. n.d. n. page. http://www.apa.org/news/press/releases/2013/11/video- games.asp&xgt;. Phillips, Helen. “Mind-Altering Media. (Cover Story.” New Scientist 194.2600 (2007): 33-37. General Science Collection. Web. 25 Feb. 2014.
Whitehead, Barbara Dafoe. “Parents Need Help.” Commonweal 132.2 (2005): 9-10. Literary Reference Center. Web. 26 Feb. 2014

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