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negative effects of piracy on the music industry
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There are six key new market disruptions concerning the digital distribution of music: the creation of a new and broad customer base, the possibility of an annuity versus a per-unit revenue model, the gatekeeper advantage for a record company having proprietary access to a new digital distribution infrastructure, understanding of a technology that could be applied to other digital content, need for balance between physical and digital distribution strategies, the strategy the incumbent should adopt with respect to the evolving war over digital distribution standards. Was there a disruption or an evolution? The story really begins with Napster and its free software that allowed users to swap music across the Internet for free using peer-to-peer networks. While Shawn Fanning was attending Northeastern University in Boston, he wanted an easier method of finding music than by searching IRC or Lycos. John Fanning of Hull, Massachusetts, who is Shawn's uncle, struck an agreement which gave Shawn 30% control of the company, with the rest going to his uncle. Napster began to build an office and executive team in San Mateo, California, in September of 1999. Napster was the first of the massively popular peer-to-peer file sharing systems, although it was not fully peer-to-peer since it used central servers to maintain lists of connected systems and the files they provideddirectories, effectivelywhile actual transactions were conducted directly between machines. Although there were already media which facilitated the sharing of files across the Internet, such as IRC, Hotline, and USENET, Napster specialized exclusively in music in the form of MP3 files and presented a user-friendly interface. The result was a system whose popularity generated an enormous selection of music to download. Napster became the launching pad for the explosive growth of the MP3 format and the proliferation of unlicensed copyrights. Peer-to-peer is a communications model in which each party has the same capabilities and either party can initiate a communication session. Other models with which it might be contrasted include the client/server model and the master/slave model. In some cases, peer-to-peer communications is implemented by giving each communication node both server and client capabilities. In recent usage, peer-to-peer has come to describe applications in which users can use the Internet to exchange files with each other directly or through a mediating server. On the Internet, peer-to-peer (referred to as P2P) is a type of transient Internet network that allows a group of computer users with the same networking program to connect with each other and directly access files from one another's hard drives.
Before the 1990’s, if people want to listen to music, they just visit a music store and pick up a CD and then put it into a stereo equipment. However, the development of MP3 file format gradually changed the way people listen to music. This format lets everyone download music easily and it can be converted to CD as well. But, there is still a problem: searching MP3 files on the internet is maddening and people seldom can find the music they want. Therefore, the birth of Napster solved this problem, creating a virtual music community in which music fans could use the Web as a “swap meet” for music files. More importantly, Napster is easy to use and it’s free, which expands the range of audience in age. Bandwidth also contributed to Napster’s success. The greater the bandwidth, the faster the file can be transferred. So, Napster really changed the way people listen to music, discover music and interact with music.
Since 1999, the situation around music has been changed drastically. In that year, the novel software “Napster” was released. With this software, people became able to get any file they want easily, sometimes illegally. Some musicians and people in the entertainment industry have tried to exterminate that P2P “Peer to Peer” technology. But it looks as if their efforts are in vain. People are going to use P2P technology more and it might as well become the official way to handle music distribution. The music industry should rather take advantage of the technology than keep trying to exterminate it.
Peer-to-peer (P2P) networks have had a staggering growth in the past few years. Since Napster, dozens of P2P networks have been created in its imitation. Due to the growing accessibility of broadband, which increases the speed of downloads, P2P networks generate nearly 1.8 billion downloads per month. Popularity and acceptance is still continually growing.
File-sharing became big right around the time the Napster file-sharing program came out. Napster is an online service which was invented by an 18-year-old college student that allows a user to see song files residing on the hard drives of other users, and to download copies of any of those songs. (DLC.org) Napster started off at a slow pace, becoming popular at colleges and then it just exploded. Everyone was using this program within a year of its creation. (DLC.org) However, it eventually got busted and the idea of free music was shutdown, or so the music industry thought. Napster continues to be around today, but with a legal persona. After Napster was told to stop there illegal program there were many other programs in the making. Programs even more advanced then Napster.
The Internet, by making free and non-free online distribution of music, has profoundly affected how business is conducted in the record industry in terms of distribution channels, copyright and the economic structure of the major players in the global market. Initially, the Internet was viewed as an opportunity by some of the major players as a new channel of promotion. However, after the existence of Napster and few others, the majority considered it as threat because of the increase in the free file sharing. Consequently, for the Internet to be an opportunity for the major players, they had to adopt new business model in terms of distribution for online customers while keeping their conventional distribution channels. Early response to this threat was searching for technological solution in order to prevent piracy, going to court to sue for copyright infringement, the five major players and others offered their own authorized online distribution joint venture, all in attempt to keep their power in the market.
It started as an accident. Shawn Fanning was just experimenting and thinking of an easier to go through a search engine for music. What was a simple idea turned out to be a phenomenon in the Internet world. The creation of Napster led to many problems and brought about new issues that involved the entertainment industry and piracy laws. Napster is a software where a compilation of all of its user’s files are held in a central unit and each user is able to use its search engine to look for a song from another person’s computer.
Peer-to-peer networking has existed for years. The IP routing structure of the Internet is still peer-to-peer, albeit with several layers of hierarchy, and individual routers act as peers in finding the best route from one point on the net to another[4]. However, it is only recently, with the development applications that utilize P2P to create vast stores of media files, that it has become immensely popular. While these applications only account for a fraction of peer-to-peer networking's uses, they have received the majority of the attention.
2.What should peer-to-peer (P2P) networks do to grow their business? P2P providers should look for new ways to legalize file-sharing. P2P companies should convince the music industry by presenting feasible solutions that economically can benefit the music industry, like charging users fees to access files. Placing a system to assist file-sharing users to open retail accounts, whereas retailers allow other P2P fans to download songs for small fees, then a percentage of this money is handed in to copyright owners. Applying a filtering system to prevent sharing the music that is a subject to copyright law. Offering the music labels flat fees to get music licences.
...en the biggest hurdles the music industry has overcome. Thanks to iTunes and Google Music record labels and artist can reach almost anyone in the world with their music and know that their work won’t be infringed upon. In the next five years copyrights will still have the respect it has today. As technology moves along copyrights will be right behind it revising the rules and regulations to make sure that an artist intellectual property is safe and that the artist or label can receive compensatory damages for copyright infringement.
The future of digital music has many hurdles to overcome. Right now users are locked into a store and m3p player combination that allows the consumer no freedom of choice. While some record companies are exploring the concept of releasing DRM free music, the reality is that for the foreseeable future, DRM is here to stay. However, steps can be taken to open up DRM schemes and allow users the fair use rights that have been previously established by the United States government. Several companies are also exploring Web 2.0 concepts that could truly revolutionize the music industry and forever change how we listen to and discover new music.
Peer-to-peer (P2P) is a substitute network design to the conventional client-server architecture. P2P networks utilize a decentralised model in which each system, act as a peer, and serve as a client with its own layer of server functionality. A companion plays the role of a client and a server in the meantime. That is, the node can send calls to other nodes, and at the same time respond to approaching calls from other companions in the system. It is different from the traditional client-server model where a client can just send requests to a server and then wait for the server’s response.
The music industry started in the mid 18th century with Wolfgang Amadeus Mozart. Through the decades there has been a great increase in this industry; however, the revenues for this industry have declined by half in the last 10 years. This has been caused by music piracy, which “is the copying and distributing of copies of a piece of music for which the composer, recording artist, or copyright-holding record company did not give consent” . After 1980’s, when the Internet was released to public, people started to develop programs and websites in which they could share music, videos, and information with...
Peer-to-peer (P2P) is an substitute, network model to that provided by traditional client-server architecture. P2P networks use a decentralised model in which each machine, referred to as a peer, functions as a client with its own layer of server functionality. A peer plays act as of a client and a server at the same time. That is, the peer can begin requests to other peers, and at the same time answer to incoming requests from other peers on the network. It differs from the traditional client-server model where a client can only send requests to a server and then wait for the server’s response. With a client-server approach, the performance
A peer-to-peer network is relatively less expensive and much simpler to manage and setup, than client/server because money does not have to be invested in establishing server hardware or software and the number of users are minimal. Since, a peer-to-peer network is only preferable on networks operating on at least five to ten computers that do not need heavy file or application sharing, the cost is reasonable. On another note, based on a network with fifteen workstations, using a peer-to-peer configuration may save money upfront, but it could cost a business a lot of time and money in the long run. The reasons for this include, the lack of a central organization, which make data harder to find, no central storage location for archiving files, which may degrade client workstation performance, and lack of overall network management.
P2P computing or networking is a distributed application architecture that partitions tasks or workloads between peers. Peers are equally privileged, equipotent participants in the application. They are said to form a peer-to-peer network of nodes. Each node is a computer on the network which acts and communicates with other Peers to make a portion of their resources, such as processing power, disk storage or network bandwidth, directly available to other network participants, without the need for central coordination by servers or stable hosts.