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Negative effects of excessive use of computers
Psychological effect on technology
The use of electronic devices in school
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Recommended: Negative effects of excessive use of computers
The Effects of Overusing Computers It is a fact that nowadays computers are educational and technological innovation whose potentials exceed the possibilities of other media. As everyone is familiar with, computers serve as an effective way to facilitate heavy work such as making presentation, doing researches and writing essays. In a recent research, the percentage of people aged from 16 to 74 was 53.2%, whereas the 76.6% of them used computers everyday. (The Statistical Office of Montenegro). From the detailed statistics the significance of computers revealed. However, just as the coins, the effects of computers likewise have two sides. It is true that many suffered from such perplexing machine and its ubiquity. The effects of computers can …show more content…
Accordingly, such low level radiation is responsible for blurred vision, neck pain, redness in the eyes, fatigue, eye strain, dry eyes, irritated eyes, double vision, vertigo/dizziness, polyopsia, and difficulty refocusing the eyes. If you use a CRT based computer for many hours, some ill effects like eyestrain and fatigue may develop which is known as Computer Vision Syndrome. Such condition may be distracting, which reduces the working efficiency. Other researches also have proved negativity of radiation: "In any four working weeks, as many as 50 percent of staff will suffer between to 12 related symptoms due to the low level radiation. And the radiation cannot be easily blocked out because it has a range of 18 feet and can penetrate through eight feet of concrete." Maintain one of the researcher. (Johnson) However, effects of radiation from the computer screens are a relatively smaller when compared with the effects of indirect health problems caused by computers. A study had shown that computers can cause obesity, which results from sedentary life style when using the computers. What is more, inappropriate usage of computers is now turn out to be a cause of recent-discovered medical condition: Toasted Leg Syndrome, which is due to long term exposure to the heat effused from the laptops. The problem with long term exposure to a laptop’s heat source is its similarity to overexposure to …show more content…
In the previous context, the studies have focused on the physical effects of computers, however, one of the biggest investigations into the hazard of computers in the workplace has concluded that they can also damage mental health. In a three-year survey of 25,000 workers, many complained of feeling depressed, anxious and reluctant to get up for work in the mornings. This phenomenon, expectedly, were consequences of using computers. (Chiba University). In terms of children, those maladies are further destructing. According to a PHE (Public Health England) researcher, Children who spend more time on computers, watching TV and playing video games tend to experience higher levels of emotional distress, anxiety and depression. This relationship is particularly negative among those who engage in high levels of screen use ---- more than four hours a day. The evidence suggests a "dose-response" relationship, where each additional hour of viewing increases children's likelihood of experiencing socio-economic problems, and the risk of lower
Researchers, however, have found that gaming may not be completely bad for adolescents. A recent study by Paul J.C. Adachi and Teena Willoughby points out that video gaming may satisfy the same criteria for positive youth development as traditional organized activities such as sports, music or clubs. In direct contrast to this analogy, they demonstrate that there may be significant social benefits of gaming, that adolescents are motivated to play video games and that this type of play requires concentration and mental effort (Adachi and
In recent years, technology has developed very rapidly. This has led to many arguably both positive and negative changes in our everyday lives. One such change was the increased accessibility of personal computers and gaming consoles as well as the introduction of numerous video games. Due to their entertainment value, these games gained popularity among children and teenagers. Although many concerns have been voiced related to playing video games, especially those that are violent, [e.g., increases in aggressive behavior in children (Anderson & Bushman, 2001)], this paper will argue that certain video games also have beneficial effects. They should thus be played by children, teenagers and adults alike albeit with caution.
Technology Is What You Make It The articles “How Computers Change the Way We Think” by Sherry Turkle and “Electronic Intimacy” by Christine Rosen argue that technology is quite damaging to society as a whole and that even though it can at times be helpful it is more damaging. I have to agree and disagree with this because it really just depends on how it is used and it can damage or help the user. The progressing changes in technology, like social media, can both push us, as a society, further and closer to and from each other and personal connections because it has become a tool that can be manipulated to help or hurt our relationships and us as human beings who are capable of more with and without technology. Technology makes things more efficient and instantaneous.
Many kids like Tommy, who spend most of their childhood and adolescences emerged in imaginary lands rather than dealing with the real world at hand, become socially anxious and have low self-esteem later in life. Instead of thriving with a career and family, they relapse back to the same virtual interaction they had as a child. They float through life barely able to support themselves or result to living with their parents. Adulthood seems to them a mere task they must complete in order to continue their gaming. Excessive videogame play for children and adolescents cause social anxiety, depression, and aggression because more time is spent alone engrossed in dynamic storylines and complex situations than outside building face-to-face relationships and other healthy social skills that better prepare them for their future.
Since the Early 70’s video games have been giving a bad name. Parents state that video games rot the minds of children and are influencing them do be violent. These accusations are far from the truth. In my research I found that there are many positive effects of gaming. Some of these effects are increased skills, creativity, general knowledge, and also help those in need. Parents can also take proper precautions and look into a game before buying it to see if it meets the criteria discussed in this paper.
Social scientists have been examining the effect that video games have on behavior. From the introduction of video games in the 1980s, there have been numerous research studies to this effect (Andersen & Taylor, 2008). The issue has become even more significant in the modern context because these video games have become bloodier and more realistic than ever before. Even though boys play these games more than girls in America, the consumption of video games has generally been high. Carey (2013) indicates that 32% of these gamers are below the age of 18. Therefore, it would be crucial to evaluate the effects that these video games have on the behavior of such children.
Video Games have been accused of making youth violent and aggressive, making people isolate themselves from society, and for lowering the attention span and the ability to concentrate in youth. These claims have yet to be supported by several well organized studies and have never been more than a correlation to any of these claims, and in fact have been disproven on several occasions. Adam Eichenbaum (2014), author contributing to the American Journal of Play, concluded a discussion on the research on video games say that “Today’s video games are much more than entertainment. They are also weapons in the fight against declining mental capacities in old age. They promote job-related skills. And they are a model of how to teach children complex and difficult tasks and abilities. As with any technology, video games are neither intrinsically good nor intrinsically bad.” (pg. 67) Video games are not the waste of time that they are accused of being, nor are they damping the development of today’s youth. If anything is to be said about video games is that in them lays a great potential for good; that video games serve as tools for people who want to make a change in society, whether the changes are positive or negative lie in the hands of those that choose to use video games as tools. These are not unrealistic or histrionic claims; video games, after all, are more than just
...ial skills when compared to students not addicted to games” (Boyce,web). The that the influence of video games has even reached as low as elementary schools should be disturbing. In addition, compelling results from a study showed that violent video games significantly decrease empathy and prosocial behavior” (Boyce, Web). Here the author is trying to warn us that exposing our young ones is a big risk to their social lives. Essentially, we need to keep kids away from video games so they are not in any danger.
Nowadays, video games are frequently accused of having detrimental effects on children and adolescents. The main arguments against video games are that they lead to addiction, that they provoke violence, and that they impair social development. Whether or not such claims are true has not been determined with certainty as scientific studies have produced contradictory results. Nevertheless, video games also have beneficial effects, which tend to be underrated, as they do not receive the same level of media coverage that adverse ones do, and are thus unknown to the general public. Some of the positive effects of playing video games on mental development include: stimulating analytical thinking, improving concentration, and encouraging planning and anticipation (“Video game controversies”).
A computer is a wonderful tool that can help us with many things. The question is why are computers more than a curse than a blessing? Many children this generation have advanced in computers and technology more than their elders, and the ones above them. The internet is wonderful when researching for homework, but it is not good when it is becoming a bad habit and going on it. Computers have many effects on people and the youth. It can lead to less physical activity for many children and teenagers. Many times computers are being abused for all the wrong reasons. One thing that it affects the most is your vision and can lead to glaucoma a type of eye disease. Many of us are not aware of all the health issues that are caused by computers.
Video games not only affect your social skills but can deteriorate a person’s health. When you confine to yourself playing v...
Video games are often portrayed in a negative manner because they are seen as having an "addictive" quality. Addiction has been defined as "A primary, chronic disease, characterized by impaired control over the use of a psychoactive substance and/or behavior. Despite the wonderful benefits games offer as diversions, spending too much time, to the neglect of normal life duties, and social development with direct contact with others can and often does happen. Clinically, the manifestations occur along biological, sociological, spiritual and especially psychological. Some psychological effects that affect the behaviors are failure to play outdoor games, difficulties in work or school, telling lies to everyone, decreased attention to personal hygiene, decreased attention to family and friends, and disturbances in the sleep cycle. Many video game addicts have strug...
We all know technology is changing everyday. As laptops are becoming more popular in today 's society, especially in a college classroom setting, professors have noticed more and more students with their faces engaged on the computer screen and not the lecture. There have been recent studies that show in classroom use of laptops can affect students and their learning. Should the use of laptops be banned in the classroom?
The late 20th century has successfully witnessed the boom of sophisticated technology, which gave birth to a wide range of technological outcomes, including computer technology. Computer technology, that is a skill to manage information, communicate and a kind of entertainment media, has become an important part in modern life at work, in recreation and social networking. Whether computer technology is better or not is a complicated issue. There are different arguments that need to be examined. Most people support that computer technology is better for individual lifestyles. It improves quality of working and study, provides a wide range of entertainment and is a wonderful tool of communication. On the other hand, others believe that computer
First of all, the computer’s role in society has increased significantly throughout recent years. In the past, a computer was mostly used for minor tasks, such as typing a paper or playing a game for leisure. A child could rarely be found sitting in front of a monitor screen, and they usually didn’t even know how to operate the machine. Software games were on the market, but were not very popular for purchase. Usually the more developed households and higher-class families were the ones that contained a computer at home, but mostly adults were found to be the users. Many families found it easy to do without one, as they were mostly used for typing, and typewriters or handwriting took their place. In the past, computers went without the Internet, were extremely slow, and weren’t capable of much of anything.