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Electronic games are taking over the world. Computers, which were once used mainly for work related tasks, come standard with Solitaire and other electronic versions of board or card games. Social media is teeming with casual gamers, playing simple puzzles such as (x) and (y). If access to a computer is unavailable, it’s possible to fill moments of spare time on a downloadable app for a smartphone. Some prefer to purchase the newest console with its array of exciting, albeit expensive, titles. Why are so many people drawn to gaming? Games are fun! They come in a multitude of genres, have different kinds of challenges for their player base, and in most cases, offer(s) a social component./aspect.
A fun game depends first on what definition of fun is used, but also on the player’s interests. The variety of games on the market is astounding. A single genre, such as a real-time strategy game, offers fast paced decision making against a computer or against another player. Setting the game in a historical time period, such as the Age of Empires series, or projected into the space age, as with Starcraft, allows players to choose an environment fitted to their interests. Another highly popular genre, such as massively-multiplayer online role playing games, are/is designed to suit people from all walks of life. Gameplay differs widely, from turn based mechanics to real time skills. World of Warcraft, one of the most successful MMORPGS, offers an open world platform, or “sandbox” style world, where the player can chose where to explore, or whether or not to participate in tasks. Players can even log in to fish for virtual fish(fish virtually), and then log out if they so desire. With many MMO’s, there is often a focus on customization of ch...

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...aken advantage of this aspect of gaming monetarily, rewarding behaviors that influence people to spend real money to get rare in-game items or by inviting others to join with them. One of the benefits, or downfalls, depending on the viewpoint, of connecting with others through games is the lack of face to face encounters. For those socially awkward individuals, connecting with the screen as a shield to their true identity allows them to be whoever they choose to be. Gaming is a very social environment beyond the screen as well, as there is always something to discuss, such as gear or strategy, just as sports fans will debate football plays.
Games are appealing on many levels. People find their variety of choices, the level of challenges involved, and social connections a valuable addition to their lives. Choosing which virtual world to live in can be almost daunting.

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