As an avid video game enthusiast it’s always fascinating to witness the gaming world evolve and grow as modern technology seems to continually outpace expectations of what can be reproduced in a virtual medium. Gone are the days when a fraction of the entertainment world included lazily playing pong or pack-man on a cumbersome arcade console. Today, with the technological boom, the video game industry has evolved to include a plethora of gaming genres, bent on maximizing entertainment and profit. However, despite such exponential growth, this particular form of entertainment has remained in the shadow of traditional forms of amusement, such as television broadcasting or the movie industry. Yet, with the release of the game Call of Duty: Modern Warfare 2, the once targeted hobby of many was thrust into the national spot-light; garnering new-found attention that temporarily consumed the news media. This attention wasn’t focused on the growth of the video gaming industry or the numerous attributes that explain the industries rise in popularity, but on a controversial level within the game called “No Russian”. The level, in which the player is tasked to remain covert in a Russian terrorist cell as they massacre an airport, has been hailed as inappropriate and violent (Stirling). This subsequently led to the game’s makers having to face numerous recall allegations and having to modify the game with a warning. Despite the numerous criticisms that materialized, the controversy surrounding the level is, frankly, overblown. The integral part of the game exposes players to the thought provoking reality of modern society. Additionally, it advances the conception that the video gaming industry is devoid of meaningful substance by introd... ... middle of paper ... ... elevate the game to a new level of entertainment. Moreover, the fact that the success of the terrorists is unrealistic and that there are obvious warnings about the level/game that provide any prospective player the opportunity to abstain from the controversy, only adds to the fact that controversy is overblown. If you find that the level is offensive, you don’t have to play the game. In an industry that’s success depends on making games realistic, can you blame Infinity Ward for drawing upon real world terrors, albeit exaggeratedly? Thus, the existence of the ‘No Russian’ level and the controversy that surrounds it is inflated. People who choose to play the game should be less focused on the controversy and more interested about how Call of Duty: Modern Warfare 2 “innovates not as much in its gameplay as in how it manipulates the emotions of players” (Schiesel).
First-person shooter is a video game genre centered on gun and projectile weapon-based combat through a first-person perspective; that is, the player experiences the action through the eyes of the protagonist. The first-person shooter shares common traits with other shooter games, which in turn fall under the heading action game. From the genre's inception, advanced 3D or pseudo-3D graphics have challenged hardware development, and multiplayer gaming has been integral. After masses of video game evolution, along came the call of duty series.
Call of duty black ops 2 is a first-person shooter video game developed by Treyarch and published by Activision, the game was first released in November of 2012 and is a sequel to the 2010 game call of duty black ops. Black ops 2 was the first call of duty to bring the franchise into future warfare and first to offer player choice with branching storylines.
Jayson, Sharon. “Video Games Tied to Aggression.” USA Today. USA Today, 1 March 2010. Web. 24 October 2011.
... sources of media accelerating the world’s decline into aggressive stupidity. Does a seven year old child really need a game about blowing the heads off of rebel soldiers to make them happy? Is it going to help them relate to the other seven year olds in their class at school, or help them learn how to take a math test? No. Fact is, the damage of exposing developing children to violence at early ages outweighs the advantage of giving them easy entertainment. If anything, it makes one wonder what the video game world will have disintegrated to in ten years if this is what the kids are playing now.
As we evolve into a more advanced species, so does our technology, and along with our overly advanced technology, comes video games. They’ve have certainly come a long way since they were first introduced to the main stream audience and have been slowly creeping its way into many daily lives, making them a lot more entertaining and less dull. Video games’ one and only purpose is to entertain. However, it is indeed true that everything is fun and games until somebody gets hurt, and that is exactly what has happened over the years in video games. With the help of our technology, being more developed than ever, video games have also become increasingly sophisticated and overall more close to reality than
In 1998, the US software industry sold $6.3 billion worth of video games (see Unknown). Not bad for an industry that didn't exist 25 years ago! Yet despite its continued growth, all is not well in the video game industry. School shootings in Littleton, Colorado; Pearl, Mississippi; Paducah, Kentucky; Conyers, Georgia and many other towns have shocked the nation (see Malcolm). Understandably, grieving parents and sympathetic citizens are searching for a cause for this "outbreak" of youth violence. It is natural to assume, "when children, the symbol of innocence, commit the severest of crimes, then something must be going wrong with society." (see Maker)
Page One - Call of Duty. A gaming series created by Infinity Ward that is one of the most popular first-person shooter games. The very first Call of Duty game came out on October 29, 2003. Winning over eighty awards for the Game of the Year. Starting off the series in a great start, the second Call of Duty was released to Xbox 360, which sold more than one million copies, and that year was the bestselling game. Call of Duty MW2 alone brought $310 million to the United States, United Kingdom and Australia only. As of today, there are 10 Call of Duty games out. Call of Duty, Call of Duty 2, Call of Duty World at War, Call of Duty 3, Call of duty Modern Warfare, Call of Duty Modern Warfare 2, Call of Duty Modern warfare 3, Call of Duty Black Ops, Call of Duty Black Ops 2, and Call of Duty Ghost are the main Call of Duty games out today. Call of Duty Ghost is ranked number 3 for top video games in the United States.
Instead of the franchises popularity having a positive impact, overtime, it infected the gaming market along with it’s consumers and developers such as Microsoft Game Studios and EA. It has become an aggrandized cancer on the face of video games everywhere, destroying franchises a...
Whether they be first-person shooters like Call of Duty, sports games like Madden or Fifa, racing games like Forza or Mariokart, or even games and apps on your phones, there are quite a bit of gamers in here. According to the Entertainment Software Association, about 59% of American play some sort of video game, so gaming isn’t all that uncommon (Entertainment Software Association, 2014). As such, there must be some sort of effect on the audience of this growing form of entertainment.
In the article “Why we need violent video games,” Gilsdorf draws attention to the fact that violent video games are not the reason for aggressive behavior amongst youths; rather he suggests that they are an outlet for people’s aggression (Gilsdorf, 2013). Ethan Gilsdorf started out in journalism as a Paris-based travel writer and he is the author of the travel memoir investigation Fantasy Freaks and Gaming Geeks: An Epic Quest for Reality Among Role Players, Online Gamers, and Other Dwellers of Imaginary Realms. He is known to be a writer, journalist and a critic (“About Ethan Gilsdorf”, n.d.). The author’s purpose in this article is to inform the readers that violent video games are not always related to the violence in reality. This is a timely argument as the article assesses the relation between violence and video games
3. “Video Games” by Chris Jozefowics. Published by Gareth Stevens Publishing 2010. Pleasantville, NY 10570-70000 USA. Produced by Editorials Directions Inc.
I’m the type of guy that would go out and buy a Call of Duty game, pop it open and gather all my friends and jump right into it. Call of Duty is one of the most popular games out and many people love to play. It is competitive, it has online play, and you can also create a clan or group to play against other people around the world online. Call of Duty dates back to 2003 and really wasn’t popular then because it’s all about killing your enemy. Many parents didn’t want their child to play the game. Growing up, I didn’t know much about video games, so I wasn’t really into them until I started playing Call of Duty. Not only does it have military based features, it also has zombies and/or aliens features as well.
The political views and opinions that Doris Lessing's character accumulate in The Good Terrorist are most likely fueled by Lessing's real life experiences with communist parties and her unsatisfying life in the suburbs in Rho...
The experience of game play can be described as an activity in which the player is virtually embodied in the game world. Anyone who has experienced the world of gaming knows how the engaging experience can manifest itself with “sweaty palms and chills down the spine” (http://www.eludamos.org/index.php/eludamos/article/viewArticle/80/147) when coming face-to-face with alien creatures; or with the adrenaline rush we get when racing a high speed automobile head-to-head with a friend. Gaming is an excellent source of entertainment. It provides an opportunity for social growth, provides a meaningful form of exploring expression, and provides heightened sensitivity.
"Interest In Gaming Grows With Focus On Competitiveness, Engagement And Critical Thinking. (Cover Story)." Electronic Education Report 14.12 (2007): 1-3.