That one boy no one knew.
That one soul who was lost in the darkness.
That one part of your life that you thought you were dreaming.
“Ah!” he yelled.
The curtains flew open. The blue drapes covered the small hut. The small straw struck out, as the paint faded out. He opened his eyes panting. His chain necklace hanged in the air. Waiting for them to swarm in, it happened.
Somewhere in the forest the human brain can not imagine. There once was a village. Not a ordinary village, but that village was practicing Blackmagic. The tale of the village had started thousands of year ago… There was this boy named Peetarnormá. He was no ordinary boy. His mother was the Great White Witch. Many say that she was burned to death, but the truth lays on a island for in the Pacific. She was tracked down from many hunters, but her potions were eventually never found. The town people feared her, but many knew she was a good person. One night she started to practice the spells of Blackmagic, except in the middle of her spell a hunter busted in. The White Witch would never use her magic against others, so she was burnt to death. Meanwhile this was happening Peetarnormá decided to hide her Blackmagic potions.
Zoom! The airplane flew through the air. The sun began to set. Darkness fell over the land, as they passed that same peculiar island.
“Hey look at that island!” a kid yelled.
All the kids lined up at the windows peering at the ground. The large island stood surrounded by the water.
The plane started to shift, and turn. The kids fell side to side. The the lights trembled, as the flight attendant seated everyone. Plane drifted in the air, as the engine roared. The first engine started to slow down. The children paused, as they waited to ...
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...helter,” Medung replied.
“No I think we shall make weapons!” Swarmback yelled.
The birds flew in all directions, and the large mountain bounced back the echo.
“Whatever, I’m better then you. Come on guys, we are going,” Swarmback said.
The three boys stood in the middle of the jungle panting. The birds flew over them like a swarm of bees.
“We are on our own now,” Medung said.
They continued on to the mountains hoping in finding shelters. When they reached the bottom of the mountain they stopped.
“I am exhausted,” Pielegeat whimpered.
“Me too,” the little boy said.
“What’s your name,” Medung asked.
“Nama,” he replied.
They got up once agin, and continued their quest. Then they heard the rustle. The zombies hopped out, and there was a couple less.
“Run!” Medung yelled.
The zombies sprinted, while the exhausted group slowed down.
“No!” they all yelled.
The boys become accustomed to the pattern of their days on the island although it is impossible to adjust to the new rhythms of tropical life, which include the strange point at midday when the sea rises and appears to contain flickering images. Piggy discounts the midday illusions as mere mirages. While mornings are cool and comfortable, the afternoon sun is oppressively hot and bright, which incites fatigue among many of the boys. The northern European tradition of work, play, and food right through the day is not forgotten, making the transition difficult.
Spanos, Nicholas P.. "Witchcraft and social history: An essay review." Journal of the History of the Behavioral Sciences 21: 60-67. Print.
When the boys initially land on the island, they have tons of fun and are completely carefree. Only a couple of days later though, the “little ‘uns” begin to have dreams about beasts attacking them at night.
On January 20th, 1692, a nine-year-old girl, Elizabeth “Betty” Parris, and an eleven-year-old cousin, Abigail Williams, started the Salem, Massachusetts witch-hunts. Abigail Williams, niece of the village Reverend, began to exhibit sudden, strange behaviors. The young girl screamed blasphemous statements, had horrific convulsions, went into motionless catatonic states, and murmured strange conjurations, and, like clockwork, a small group of Salem children began to evoke the same mysterious behaviors in the puritan village. Two girls continued to ignite one of the most popular trials in witchcraft history because of boredom and personal jealousies.
It was in Massachusetts (Salem Village). During this time they suspected many people as witches. Whenever animals or children were sick and died, the colony suspected magic. The suspected then blamed neighbors and accused them of witchcraft.
On their way to an all boys' school during World War Two, the boy's plane crashed on to an uninhabited tropical island. The boys end up all alone on the island without any adults. Ralph and Piggy, two of the main characters, find how to use a conch they find on the beach as a horn to call the first meeting on the island. This conch ends up being the symbol of order and civilization, and is also used for calling meetings and holding it would give boy holding it the right to speak. Everyone decides that the would be civilized and make rules, keep a signal fire going and have a chief that will call meetings and lead the group of boys. Ralph and Jack, another main character in the book, and the leader of the choir group, are in an election to see who will become chief and Ralph wins. This upsets Jack, but he agrees to have his choir maintain the signal fire, using Piggy spectacles to start the fire. To be sure that they were on an island Ralph and jack go out on an expedition. During their expedition they don't only find out that they are actually on an island but there are pigs on the island as well. At one end of the island there is a big rock/mountain that they decide the will maintain their signal fire on. Jack then finds his new hobby of hunting pigs.
The legend has it, that deep within the forest is a place called Hangman’s Gorge. It is said that twelve witches met their doom at the gorge one Hallows night many, many years ago. Since then, there had been rumors that the ghost witches walked the forest on Hallows night, chanting spells and bestowing nightmares on the towns people below. It was known that every decade or so, someone would disappear deep within the dense forest near Hangman’s Gorge and never return — all except for Thomas Fitzpatrick.
“We walked through a high hallway into a bright rose-colored space, fragilely bound into the house by French windows at either end. The windows were ajar and gleaming white against the fresh grass outside that seemed to grow a little way into the house” (7).
The year was 1692, and I still remember as if it were yesterday. The events that occurred were terrifying for me as I lived in horror not knowing whether I would live or die. “More than 200 people were accused of practicing witchcraft, the Devil’s magic, and 20 were executed” (Blumberg). It all started the day Mother decided to take me to the market place. We were desperately trying to get everything together for my birthday. I couldn’t wait for my 16th birthday, but I got more than I bargained for.
They explored the forest and no homes or sources of food so they started leaving but a
the story of a group of boys stranded on a deserted island to examine a multitude of
of girls practicing witchcraft in the forest. When the girls returned from there endeavor they
In the beginning, the boys went up the mountain to find out whether or not they were on an island. On the way up the mountain, they were yelling words like “’Wacco’” and “’Wizard’” and running around like the children they were (Golding 27). They had their innocence since they had just arrived on the island; they had not been affected yet. This shows the initial attitude of the boys. Although, some believe that man affects nature, which can be shown with the “scar” (Golding 29). The “scar”, as the boys describe it, is where the plane crash landed, which destroyed the land. This can be disproved by the event in which the boys went up the mountain a second time. They were looking for a beast at the time, and their attitudes had completely changed. They were standing by the edge when Ralph began to remember “how silly” they used to be (Golding 120). The boys had realized that they were different, but they did nothing to change it. The audience is affected by the way that the boys’ whole demeanor had changed. All of these events show how the boys were changed by the
The thought of magic, witches, and sorcery to be fact is seen as preposterous in modern America. Coincidence is accepted as such and accusations of possession and bewitchment is extinct. When North America was first colonized by Europeans, however, the fear of magic and the like was all too real. Alison Games’s “Witchcraft in Early North America” describes the effects of the Europeans’ on the Native Americans and vice versa. As decades progressed, the ideas on witchcraft of the Spanish and British changed as well. “Witchcraft in Early North America” introduces different beliefs and practices of witchcraft of Europeans before colonization, Native Americans after colonization, the Spanish of New Mexico, and the British Colonies.
The boys spark the onset of tragedy when the pig hunt evolves as more than just an activity. Jack and his band of hunters love the thrill of the chase. They spend much of their day searching the pig runs enjoying the brutality they cause on other living beings. This amusement is taken too far when Jack introduces face paint into the game. The face paint takes away the identities of the boys and transforms them into nameless savages. They hide behind the paint “liberated from shame and self-consciousness” (Golding 64). Jack’s mask overpowers the rest of the boys and they go off to hunt despite some discontent. Eventually, the painted warriors ready a fortress at one end of the island.