Introduction
What does “augmented reality” means? AR is the acronym for augmented reality. A rough definition of augmented is to maximize or change to a higher extent. Augmented reality, which is a type of virtual reality, basically means that the real-world environments are duplicated in a computer. A combination of reality and virtual scenes, created a composited view for the end-user which are generated by the computer. The computer with augmented reality system augments the real-world view or scene with additional information. The design of the virtual scene created by the computer is to improve the sensory perception of the user of the virtual world that they are interacting with or seeing. A system in which a user cannot differentiate between the real world and the virtual augmentation of the real world is the objective of augmented reality. In the world today, many industries are using augmented reality in their products or programs such as in the entertainment industry, robotics, engineering design, manufacturing, military trainings and other industries.
The History of Augmented Reality
Morton Heilig was the initial thinker for Virtual Reality (VR). The cinematographer experience that he had was applied and in over several years starting from the year 1957, he created the Sensorama, a motorcycle simulator, with the help of his partner. The Sensorama was patented in 1962. Four years later, in the year 1966, the head-mounted displays were invented by Ivan Sutherland. He suggested that it was a window into a virtual world. Videoplace, the name given to an artificial reality laboratory, was created by Myron Kruger in the mid 1970s. The idea that he had was to create an artificial reality that surrounds the users and...
... middle of paper ...
...ns that it will be fully functional as it was intended. Although we might not be able to predict the future, it is safe to say that augmented reality is the future of multimedia.
Works Cited
Stephen Cawood & Mark Fiala (2007). Augmented Reality: A Practical Guide
Usable Knowledge: Harvard Graduate School of Education. Retrieved October 10, 2011 from http://www.gse.harvard.edu/news-impact/2009/09/augmented-reality-technology-brings-learning-to-life
Webopedia: Augmented Reality, Retrieved October 15, 2011 from
http://www.webopedia.com/TERM/A/Augmented_Reality.html
Wikipedia: Augmented Reality, Retrieved October 13, 2011 from
http://en.wikipedia.org/wiki/Augmented_reality
Augmented Reality - 5 Ways it Can Change Your World: Social Media Examiner. Retrieved October 25, 2011 from http://www.socialmediaexaminer.com/augmented-reality-5-ways-it-can-change-your-world
Virtual reality gives a computer-generated simulation of a three-dimensional picture or environment that encompasses a client and can be associated with in an apparently real or physical way by an individual utilizing uncommon electronic equipment, for example, a helmet with a screen inside or gloves fitted with sensors. It has the capacity react, typically through immersive head-mounted displays (HMDs) and head tracking. Gloves giving hand tracking and haptic/touch-delicate feedback may be utilized too. Room-based frameworks give a three dimensional experience to various users; nonetheless, they are more constrained in communication abilities. A standout amongst the most popular virtual reality gadgets is the Oculus Rift.
Augmented reality is a technological technique, which overlays a computer-generated image on a person’s view of the real world. According to a source, augmented reality is also defined as a mix of actions meant to enhance the awareness of a person’s real environment by putting virtual impression on live images or videos. It is a result of an enhanced and complex view of the world. The real power of augmented reality as a learning device is its ability to allow learners to see the world around them in new ways. It is help people to engage with the real issues in a setting with which the learners are already connected (Ennakr et al.). This paper will discuss the augmented reality technology in the education field and how it can make teaching and learning better.
Next we jump to 1960 with the first VR head mounted display called the Telesphere Mask .Which was created by the same guy that created the sensorama, Morton
Technology has changed our world dramatically over the last several decades. Several generations before us did not have air conditioning, telephones, television much less internet. However, today we have access to all of this and more. Technological advances have not only made changes in how we communicate, but also in how everyday tasks are done. The New York Times explains how social media affects children’s behavior and academics, and how the concept of dating has been altered while Louis C. K. explains how the 21st century takes little things for granted and YouTube channel charstarlineTV shows how daily activities can no longer be done without the use of cellphones.
Google glasses are glasses that are made to display real-time information directly in front of the wearer’s field of vision. It is created by Google X, Googles secret laboratory. The information is displayed on a small screen that is placed just above the right lens of the glasses. With the help of the glasses users are able to use them to gather useful information on places and even people. Wearers are able to control the glasses through a combination of head motions and use of speech command.
Since the Industrial Revolution, technology has become an essential tool in human life. Technology impacted lives in society by offering a way to “multitask” by using two or more technological devices. Technology and internet offers the facility to do homework faster through Google, while listening to music on Pandora or YouTube. Sometimes, you can even talk on the phone while you listen to music and do homework. All you need in order to multitask is to have all the technological devices needed. Many people consider technology as a positive change in our lives, because of the facilities it offers us. However, many other persons, like Christine Rosen, think that technology instead of improving our lives, it has only changed it negatively. Technology, in fact has provided us with many facilities, however such facilities are affecting our interactions with the physical space.
At the beginning, virtual reality try to make people understand that itself has the ability for a great medium, new entertainment and also very powerful type of art (Bates, 1991). Besides, according to Encyclopedia of Virtual Environments, 2006, they defined the virtual reality is a human-computer interface in which the computer creates a sensory-immersing environment that interactively responds to and is controlled by the behavior of the user. Virtual reality is popular in many areas such as education, architecture and entertainment. The most noticeable in virtual reality is in entertainment application. Through the idea that was presented by Ivan Sutherland, 1965, virtual reality can mimic our real life to make the world look real, sound real, feel real and realistically to the viewer’s actions. Virtual reality can immerse in 3D visual world (Jessica, 2002). Virtual reality with the computer can simulate the three dimensional image and environment. It can be seen real when it is interact with physical way by person that using electric equipment like gloves and helmet. Example of the game is kinect for xbox 360 that we can use our body to become the controller. Kinect sensor also can track our movement such as jump or dance. Besides that, it is like we can explore the game world like mountain, a long river and big aquarium. In addition we are allowed to choose which avatar we want. The movement of the avatar is the same as we do because the avatar can detect the movement of the real person through sensor.
significant what will happen and how it is going to affect the creativity of photograph industry.
The ability to superimpose real-time computer animation onto the real world is commonly known as augmented reality (AR). AR differs from virtual reality where it requires the real time markers for it to function. It allows merging of virtual information with the real environment to provide users with more immersive interaction with their surroundings. AR provides new experience of the real world that is unlike another computer animation that draws the users away from the real world and onto the screen (Hainich & Rolf, 2006).
The author's point of view was to inform the reader of the technology change and how everyone will be affected by this change in every social aspect. I thought this chapter was helpful because it informed me of the past, and I realize we came a long way as far as technology is concern.
"What to Expect in the Future." What to Expect in the Future for Virtual Reality Games. N.p., n.d. Web. 02 Mar. 2014. .
Technology is changing how we think and act at younger ages. The term “technology” doesn’t only mean manufacturing processes and equipment necessary for production, it also defines a social space and could be a social problem which makes a real impact on social reality. Different types of social software affect a variety of aspects and have both positive and negative impacts. It's important to be aware of how a digitally-driven life is changing our education, sense of self, relationships, social interaction, consumerism, and ways of doing business around the world.
The term of virtual reality was found by Jaron Lanier a founder of VPL researcher at 1989.He is also known as an American writer, computer scientist and composer of classical music. Virtual reality is computer generated 3D environments which user can enter and interact with virtual environment by using of electronic devices such as keyboard, mouse, wired glasses, shutter glasses its involves real time simulation. “The user able to “immerse” themselves to varying degrees in the computer s artificial world which may either be a simulation reality” ( (Pont, 1995) .Virtual reality is for human to visualize with auditory and touch sensation. There are few types in virtual reality which are immersive virtual reality, argument virtual reality, desktop virtual reality and video mapping reality. Immersive virtual reality system make user feeling involvement in the virtual world and equipped with Head Mounted Display known as HMD. Another type is argument virtual reality .Argument virtual reality is integrate computer generated virtual objects into physical world. Furthermore, desktop virtual reality involves three dimensional (3D) on regular desktop without any tracking equipment like playing games. Lastly, video mapping virtual reality allows user interact with body like jumping, hand move with the virtual world. The often hardware are use in virtual reality which are Head Mounted Displays, glove, stereoscopic displays will make user feel of in virtual world when they use these hardware’s although they in real world. Technological development in virtual reality 3D help many area like education, medical, surgery, manufacture, military, architecture, entertainment, prototype and so on. It...
Although still in its, infancy, virtual reality will have a substantial effect on our future way of life. Virtual reality already has made astounding progress in the world of commercial design, and it is predicted to have a tremendous impact on everyday life as well. Virtual reality, when more available, will have various uses ranging from recreation to basic communication. The applications of virtual reality into different fields of occupations and research will have both positive and negative effects on our society.
...of time to get there. Looking at where we are currently it seems like the revolution has just began and we have a long way to go, and we can see the changes as we move into a future that is digital.