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Violent media and violent behavior
Media effect on violence incresing
Media effect on violence incresing
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Violence in Video Games I believe that violence in video games, music, and movies is not to blame at all for violence in society. I believe that these things do the total opposite and allow us to vent some of the built up anger we have that leads to violence. I think the media is just trying to find something to blame, and most importantly for them, are trying to gain interest in themselves. In fact, I would say the media just gives people who are violent what they want, along with society and people's general ideas about how movies and games cause violence, a scapegoat. It enrages me when people tell me video games cause violence. In videogames, it is sometimes possible to be a violent character and hurt others, and people think blindly that makes the people who play them more violent. For me, if I am mad, playing such a game vents out my anger and I am no longer mad, and no one has been hurt. The same goes for music and movies. If I watch a movie and someone gets killed, it is not going to make me go kill someone like in the movie. How much do people actually get away with killing in movies? The villain usually dies, and that doesn't sound very good to me. Music is just that, music, and nothing more. If I were to start listening to music with violent lyrics, it would not make me become violent at all. If I am violent in the first place and listen to the violent lyrics, it is not the music's fault I was violent. When the media looks for attention, they usually report on things like this. It is always negative, and it always attracts attention. People never think about what is being said, they just believe it. When there is a disaster, the media just glorifies it to attract attention to itself. If such a disaster is a terrorist act, the media is just giving them (terrorists) the attention they want, while all the time blaming the problem on video games, music, and movies and TV.
In the case at hand, Park Meadows argues they have new evidence sufficient to justify reconsideration of the partial grant of summary judgment for Dillard’s. Park Meadows also contends that, in light of this new evidence, reconsideration is warranted to prevent manifest injustice. The evidence Park Meadows claims is new and justifies reconsideration is an email exchange in March – May of 2013 between Park Meadows and Dillard’s store manager and an accompanying affidavit done March 15, 2018 regarding the planter boxes outside of Dillard’s. Park Meadows contends that the email was not previously available until Jeff Koch provided it to counsel after the order on February 20, 2018. Park Meadows further contends that they were not aware of the
People have always been looking for a reason why horrible things happen. The media is quick to blame video games as the target and cause of many shootings that have occurred, ever since the Columbine and Quake. People have been blaming video games for violence for years now, ever since violent video games have been made. News reports blame video games more and more for each shooting, telling the public how this person played video games for x amount of hours a day, and that video games caused him or her to shoot people, and how video games encourage and reward violence. Anti-video game lobbyists have been campaigning to have violence removed from video games, citing resources that they themselves have created as reasons for such, poorly done studies where they confirm that kids are more aggressive through how much hot sauce they put on someone’s fries.
...gulations on the film industry. However the decision to view violent media is made by the individual. Blaming film production companies for the violence inspired by films is like accusing tobacco companies for lung cancer. The effects of viewing violent media are detrimental, but in order to reduce the problem individuals need to take action.
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What ever happened to the simple games like Mario Kart 64, Baseball, Football and Sonic the Hedgehog? In the book The Sociology of War and Violence the author states, “Our popular culture, novel, history textbooks, mass media, art, games, children’s toys and many other everyday outlets are saturated with images and instruments of violence” (Malesevic). There has been a huge rise in violence in the media culture today. Television shows, movies, video games, etc. have all become more violent today than they have ever been in the past. Kids used to play these simple games and were fine with that, but now they only care about them if they have violence, killing and destruction. Today’s video games are being created to be based around nothing but
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Video games, with violent content, do not cause violent behavior. However, in the case of an individual experiencing, violent, disruptive, and dangerous behaviors, video games may contribute to an outburst of violence.
The percentage of violence in teens has gone down since computer and video game popularity increased. The popularity increase is not the cause of the violence decrease itself. The U.S. Ninth Circuit Court of Appeals declared: “The state has not produced substantial evidence that … violent video games cause psychological or neurological harm to minors” (Gallagher). The suggestion that videogames are the cause of violence in people is ridiculous beyond imagine. If researchers, and FBI workers even, have shown that violence has decreased, then why are we still blaming video games for violence? The video games are not telling people that they should go and kill someone, or to rob a bank for some quick cash.
An article on Procon.org says, “A peer-reviewed study published in the Journal of Adolescent Health found that children, especially boys, play video games as a means of managing their emotions: "61.9% of boys played to 'help me relax,' 47.8% because 'it helps me forget my problems,' and 45.4% because 'it helps me get my anger out.". If anything, shooting games help people more than hurt people because they get to release their anger and problems on Fictional characters. PIxels on a screen instead of real people. Isn’t that better? Some might say that casual players that aren’t angry could become mad from the game either by hackers, “campers” or the difficulty. However, there are no studies from reliable sources that say those reasons have caused actual violence. There have been many fake or unreliable articles about this. Wouldn’t parents encourage their kids to play a shooter game if they got angry? According to them they shouldn't because they are violent, causing this anger that people have to be used on someone else.
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Violent video games have become more realistic every year. Children spend about 40 hours seated in front of a screen killing cartoon characters. It has been debated whether minors under the age of 18 should play violent video games that contain physical harm, killing, and sexual assault. In the contrary, people say video games increases the capacity of learning of children, but violent video games cause great damages. Although there are an increase learning skills playing video games, violent video games should be prohibited to minors because it changes an individual behavior, physical, and brain.
Some people believe that violent video games can cause behavioral problems. This is not true; it is only their opinion. They may say people that play violent video games start having behavioral problems, and what was that cause? It is only people and it has no effect on them, only their own action and their weak mental health issues. The violent video games for computers and consoles’ sale rate went up but violent crime offense went down. Video games are for players to have fun without causing any harm while they are playing. Why do they believe that behavior problems were caused by violent video games? They do not seem to realize that television and movies also have violent scenes. Some examples of popular violent movies include First Blood, Expendables, Dark Knight, Spiderman, and Superman. All action movies have shooting, explosions, and fighting. Horror movies are filled with violence as well, such as Halloween, Scream, and Saw. Horror shows and movie are showing stabbings and serious harm. Even Television shows, like the Three Stooges, Cops, wrestling and America's Funniest Videos! Children's cartoons have violence as well; Disney animated films, Looney Tunes, Tom and Jerry, Teenage Mutant Ninja Turtles, and Watership Down.
Step 2: I will attach a piece of thin wire to a meter long ruler.
Video games can change people’s mood, and have aggressive behavior. The violence on video games are not good for children and people overall because it’s not healthy for our minds. People need to stop playing violent games because it can change the way they talk, and start using bad language.