The Art of Anime

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The Art of Anime

When walking through an art museum, there are rarely paintings of caricatures on display. Though some artists have developed avant guarde or impressionist styles, these are not considered cartoons for the simple fact that they never were displayed on the silver screen. Yet paintings of Disney characters sell for thousands at auction if they are authentic. Disney separates itself from other animation studios with their signature style and tedious techniques, like traditional artists. Since Disney has been making animated films for years, it has become a huge part of American culture. Many people even classify the older, hand-drawn films to be moving works of art. On the other hand, animated TV shows from Japan known as Anime, are not considered to be works of art. Often starting as a comic like sterilization known as manga, anime has captured the hearts of millions of viewers. Like any art form, there are a variety of styles to choose from; ranging from breathtaking to humorous. Like the renaissance painters or even Disney, Anime itself has shared many of the same traits. However, the world over dismisses it as a childish pastime, rather than the art form that it is. Both Anime and Art are a culmination of style, cultural representation, and emotional expression.
Style is defined as a kind or type in reference to appearance. Art is known for its variety of styles in presentation and technique. For years painters and sculptures alike have struggled to come up with new and inventive ways to dazzle the eye and touch the heart. Some have even gone to the extreme of using corporeal materials as a medium for their art (Bloomer, 2014). If traditional artists are willing to go to such extremes, why is Anime not considere...

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... field. With far fetched tales, and emotional twists and turns Anime is certain to become a new type of art form.

Works Cited

Anime News Network. (2011, January 23). Retrieved Febuary 3, 2014, from animenewsnetwork: http://www.animenewsnetwork.com/news/2012-01-23/2011-comic-sales-totaled-271.71-billion-yen-in-japan
Bergin, M. (2005). Who Is Reading Manga?. Young Adult Library Services, 3(4), 25-26.
Bloomer, C. (2014). Life and Death: Art and the Body in Contemporary China. China Journal, (71), 264-266.
Carey, P. (2005). Wrong About Japan. New York: Alfred A. Knoff.
Choo, K. (2009). VISUAL EVOLUTION ACROSS THE PACIFIC: THE INFLUENCE OF ANIME AND VIDEO GAMES ON US FILM MEDIA. Post Script, 28(2), 28-37.
Ellis, J. (2011). The art of anime: Freeze-frames and moving pictures in Miyazaki Hayao's Kiki's Delivery Service. Journal Of Japanese & Korean Cinema, 2(1), 21-34.

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