Application of Virtual Reality to Martial Arts for Rehabilitation

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1. What motivate the study? Virtual reality plays a vast role in creating a better future. As time goes by, it is becoming more significant to the human. In this study, the application of martial arts will be covered on. So, to be more specific, this will be focusing on two main aspects which is rehabilitation and gaming. In other words, this paper will look at rehabilitation and gaming that use martial arts as a medium. Basically, when talking about martial arts or sport science it is normally going to look at activities that will involve physical movement (Bailenson, Patel, Neilson, Bajscy, Jung, & Kurillo, 2008), anticipation (Witte, Emmermacher, Bandow, & Masik, 2012) and many more. However, the applications of martial arts is becoming a more diverse field as people start to look at it in a higher level compared to before such as the Far East martial arts like Tai Chi is now being use in rehabilitation which to helps in maintaining good health because it can reduce the probability of falling for the elderly (Heinz, Kunze, Gruber, Bannach, & Lukowicz, 2006). At the same time, martial arts in games has also being considered as an outstanding achievement as it helps in entertainment and also creating a more interactive learning (Hamalainen, Ilmonen, Hoysniemi, Lindholm, & Nyakanen, 2005). So, by integrating both virtual reality and martial arts, it will be looked at, in a far and better scale. This is in a way shows that researcher right now are more interested in the interaction and the immersive of the user with the technology as to what extend does it look similar to the real world (Heinz et al., 2006). Hence, many research question has arisen in this aspects such as a research that has been conducted, mainly motivated by the question on whether tactile feedback (whole body) can train a person in reaching or moving something in the virtual environment whether through explicit or implicit means (Bloomfield & Badler, 2008). Besides that, when it comes to martial arts or sport exercise, it can be very dangerous at times if not being practice correctly and appropriately. So, the motivation behind the study is that, by implementing virtual reality in this martial arts field, it can improve the safety of the practitioner and avoid any kind of unnecessary danger (Phunsa, Potisarn, & Tirakoat, 2009). At the very same time, activities that involving martial arts training can sometimes be very dull and boring (Bailenson et al.

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