Analyzing with Embodied Interaction

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ANALYZING WITH EMBODIED INTERACTION
The use of EN (Figure 1) could be analyzed specifically using Embodied Interaction. The EN technique is a derivative of the Embodied Interaction to the extent of physical and social interaction context. The whole body is involved in the design process. In fact, it could be said that the work with children is more than their verbalizations. Thus, their behavior and representation of knowledge is expressed in different ways. EN applies “the use of design performance”, in which children are understood in the mid of a complex setting and the quality of the experience is acquired as a whole. In this context, some aspects presented in this theory are highlighted:
1.Social Computing: This means the application of social methods, such as ethnographic approach, to recognize patterns in the accomplishment of some activity with a purpose. It could be perceived at the EN, in the use of situated creativity in familiar settings. The ideas that children came up with are produced mainly due to the exploration of their environment. Thus, not only is what they did discovered but also what children experienced during their explorations.
2.Tangible Computing: In order to address a broader range of tactical and physical skills, that principle deals with the idea that several inherent skills could be “captured” by interacting with the physical objects. In this sense in EN, children remembered and replayed the embodied experiences with objects, places and movements.
3.Embodiment – This concept is more related to participation in daily activities than physical reality. In this sense, performing perception is used as an everyday experience. In other words, instead of presenting a supposition to children, it is represe...

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...Interaction and Experience-Centered can be seen permeating whole original EN technique. This happens due to the fact that both theories apply concepts such as Ethnography and Embodiment.
The scenarios provided in this works exemplify the EN technique findings. These findings reinforce previous studies showing that co-design with children, can lead to insightful ideas. I described an interaction which children co-design a new computer game to help young children deal with risk at the school environment. Therefore it is provided a path to use the understanding of Embodied Interaction and Experience-Centered theories in a design practice.

Works Cited

Elisa Giaccardi, Pedro Paredes, Paloma Díaz, and Diego Alvarado. 2012. Embodied narratives: a performative co-design technique. In the Procedings Designing Interactive Systems (DIS '12). ACM, New York, NY, USA, 1-10.

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