America's Virtual Empire

1491 Words3 Pages

Since the beginning of time, educational, creative, and imaginative skills have been a major importance upon the heart of every parent that wishes to see their child succeed in life. From the one room, brick-walled school house to the well-known Cambridge University, the heartbeat of America dwells within gaining skills and knowledge from every type of educational source. Today, many people would think that all these skills are gained from within the typical school room, but through the advancement of modern technology you may find it right in the midst of an American families’ living room: a videogame system. Videogames have been proven to cause countless millions who play them to become creative, imaginative people in our modern culture today.

The idea of a video game being a helpful tool to children has raised many doubtful questions by numerous amounts of concerned parents. Gaining knowledge from a school teacher can far surpass the lessons learned from a Wii game, but the idea of a game presenting educational, creative, imaginative skills to a young child is something that a majority of people does not comprehend. “The truth is that video games are unique among media in that they do provide the ability to make decisions and see and feel their consequences.” (Prensky, 111) Gamers that consume a majority of his, or her time playing games of no value and also place it with more importance than school education, should be trained to set priorities straight. Parents that are concerned with their child playing games for hours on end should have the discipline and correct authority placed in this aspect, but video games should not be seen as a negative influence on their child’s life.

A parent from last generation seems to see...

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...n in logical thinking skills, or by playing a game’s musical piece on the piano, video games has changed the world in which we live in. Parents that doubt the educational skills found in video games are not aware of the millions that thoroughly gain from the benefits a simply game provides. One that seeks to enjoy life and gain from twenty-first century knowledge should seek to stand in the middle of an American living room and let their imagination run free.

Main Source:

Prensky, Marc. Don’t Bother Me Mom - I’m Learning. Minnesota, Paragon House, 2006

Other Sources:

Bissell, Tom. Extra Lives: Why Video Games Matter. New York, Random House, 2010

Ryan, Jeff. Super Mario: How Nintendo Conquered America. New York, Portfolio/Penguin, 2011

Maney, Kevin. “Video Games not necessarily turning kids brains to mush.” www.usatoday.com, 12 July 2005

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